Devlog #2 - Cavernous Spacetime Shenanigans


Greetings everyone~!

It's been a slow week at Moth Fried Games, between juggling our tasks for Moth Planet and our individual schedules, among other things, we still have some updates to share on what we've been working this week!

This week we worked on:

  • Caves TileSet
  • Passthrough Platforms
  • Portals/Teleporters
  • Inter-Room Communication

Here's some GIFs showcasing all 3 of these!
 

Here you can see the current carvern tileset and passthrough platforms fully functional~

Here you can see teleporters working between rooms, as well as a teleporter that works only if you press UP while inside it, this will be used to let the player go into buildings, most of these will not be visible, but provide some visual feedback to let you know you can go inside (such as an arrow above your head), they can also cancel the player's velocity, or allow it to be preserved... which would certainly allow us to think with portals!

Also not visible, due to it being a system entity like checkpoints, is the 'Channel' entities we use to connect nodes that exist in different rooms, during the pre-alpha we were limited to only having objects interact with other objects in the same room, as our room implementation makes it so each room is its own 'Scene' in Godot, with the new Channel entity, we are now able to make objects interact with anything else across the entire game, so that should bring some new design possibilities~

As always, this is all preliminary stuff as we keep working towards our goal of finishing all important features before our alpha release, after which we'll focus all efforts on polish and luxury features for the beta and final releases!

Until next time, hopefully with more Moth Planet News~ 

Moth Fried Games team.

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